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Discussie: AviationSim (Browser Game)

  1. #1
    AviationSim Guest

    Standaard AviationSim (Browser Game)

    Hello guys,

    before starting with the presentation of our project I better introduce myself. My name is André and I am the community manager and support director of the future browsergame called AviationSIM. I am very sorry but personally I cannot speak Dutch nor do we have Dutch translators for our game (yet?). Please don´t mind reading English in your forums.

    As the name already indicates it is an aviation related browsergame. So in general it is up to you to lead your own airline. But we also offer you the opportunity to create and manage other service providers such as groundhandling, catering or maintenancefirms.
    Any of these different companies are interdependent. No airline can exist without a maintenancefirm as every airplane needs to be checked regularly. Same goes for the airport which cannot exist without the groundhandlingfirm.

    The game is free to play. You will not have to pay for anything. Everything is permanently available without costs.

    Referring to the passenger system we have thought of multiple aspects that should be included into the calculation. So it depends on following things: price, season, weather, service, duration of flight, cabin, image etc. Every passenger has different preferences and can choose his/her individual flight fitting to her/him. Furthermore every passenger can change at airports in order to continue to his final destination. Consequently it will be possible to organise codeshare-agreements or even feeders (bringing passengers from small airports to bigger ones). Delays and annulations will also be features of our game.

    When playing a maintenance firm you are responsible for every airline that lets check/repair their aircrafts in your hangars. There will be different sizes of hangars so that you cannot automatically repair a 747. You better specialise in checking aircrafts of one or two certain types because you need to have spare parts for every different type in your depot.

    As an owner of a groundhandlingfirm you need to keep track of the ongoing traffic on ground. It is your task to emplane aircrafts with either cargo containers or the passenger's luggage. Moreover you have to get the food on board, to push back the plane etc. Everything needs to be planned dead on time.

    By the way: We plan the feature which allows the player to create or manage an own airport. This will come later on as an update.

    However, everything needs a contract - be it an airplane, a codeshare-agreement or the entrance of an alliance.
    That way you can easily interact with other players worldwide.

    Ok, enough talk. Let´s come to first screenshots.

    First Screenshots

    The game's release is in winter 2011. It will be available in English, German, French, Spanish, Italian, Dutch, Russian, Romanian, Vietnamese and Polish. More languages are not excluded. It just depends on more volunteers speaking either German or English fluently so that they can get the game translated into any language. Every translator gets a free premium account for half a year and a reference in our credits.
    Don´t get us wrong - premium is absolutely not necessary. Every features is available without paying anything. Premium is simply necessary to get more decorations. Furthermore you can create more than one company when having a premium account. We will also create a professional airline logo for you when you have a premium account.

    We also got a trailer:

    Official Trailer

    If you got questions feel free to ask them. We will answer them as soon as anyhow possible. In the meanwhile you can follow us on Facebook.
    We would also like to see your ideas being posted here or in our forums.

    With best regards,
    André

    PS: You may write in Dutch. It can be read by us Germans (or if not there are still google translations).

  2. #2
    Simple699 Guest

    Standaard Hi there

    I was contacted by one of you to use some photos for the game from our website. I just wanted to ask you if you guys are ably to make me a good trailer or movie for my company?

    Best regards and all the best with AviationSim!!

    Grtzz Simple 699

  3. #3
    AviationSim Guest

    Standaard

    Hi Simple669!

    Thanks again for giving us permission!
    Concerning your question...I have to distinguish. Yes, we are able to make trailers but right now we are just very busy developing the game.

    We don´t even have time left for FS or other hobbies. Sorry for that!

    By the way: What is your company?

  4. #4
    AviationSim Guest

    Standaard

    Thanks to our Dutch translators we have completely translated our first site into Dutch. In total we are are now more than 20 translators and around 15 developpers.

    At this moment the following languages will be offered:
    German, English, Spanish, French, Russian, Norwegian, Swedish, Dutch,
    Italien, Portuguese, Romanian, Polish, Turkish and Vietnamese

    Now we should be able to proceed programming the game. If you have questions just reply to this message or send an e-mail to info@aviationsim-game.com

    PS: If you´d like to help our independent company you could do so by either liking us on facebook or by helping with the translations.

    We are still searching for: Polish, Romanian, Ukrainian, Estonian, Latvian, Lithuanian, Czech,
    Slovene, Slovak, Hungarian, Bulgarien, Finnish and Danish (apart from other Asian languages and arabic)

  5. #5
    AviationSim Guest

    Standaard

    Hello Avisimmers!

    Today is the 10.10.2011 which means that we are celebrating the first anniversary of our young project.
    Since then we have rented a server, we launched our forums and, of course, the first ideas popped up.

    I feel as if it's been yesterday and it's unbelievable so much time has passed by.

    So what has changed in the meanwhile?

    Quite a lot. First of all we are still there in contast to 90% of brower games in development during their first year.
    A lot of time has been spent on work in general. Be it week- or months-long researches, developed concepts, designed graphics or long translations.
    Now we have mounted a fundamental system for the entire game which has been set up again and again over time. But now it has reached its final stage.
    Thanks to our great fans, thank you, for brining up great ideas and being so patient. Also because the team itself has changed its structure more than once.

    Above all we learned a lot and gained experience that revealed how difficult it really is to organize and structure a hobby project with such a quality.
    In this regard we underestimated everything related with the project.
    However, it's also an experience you should make and we learned our lesson.

    The extreme time exposure that most former team members could or would not bring up has foiled out entire plans for a release date.
    Consant coming and going has deranged our time schedule.

    But then again we are still there and we will not stop until it's done and we reached our aim. It's done when it's done.
    There is not exact date we could mention right now. Once we know more we can publish a more detailed and definitive relase date.
    Each day the game is making progress. Though, we are not ready for an ultimate release date.

    We apologise for not sticking to our time schedule and release date this December. As I already wrote we absolutely underestimed the project in its entirety when we set up the first plans back in January.
    We really hope you stay tuned and remain faithful with us and our project. Please be so patient to wait a bit more. It's at us to deliver you a good and accurate simulation.
    Urgency and lack of time will definitely not lead to a succesful release. We are taking the time we need in order to be able to launch a qualitatively valuable game that you deserve.
    That's still better than releasing a half-done game with lot of bugs.

    Let's come back to celebrate our anniversary!
    We launched our final portal page so you can get used to it already. It is even possible to register on this site.
    so come on and reserve your username for the first game world that's going to be covered with 2999 other aviation enthusiasts!
    Last but not least you get updated information directly in the information area or via the newsletter.

    Be sure to recommend us to your friends via the "tell a friend" button.

    All you need to do is to have a look at: www.aviationsim-game.com

    Kind regards,
    André
    Coordinator of Translations and Support

  6. #6
    AviationSim Guest

    Standaard

    Dear Avisimmers,


    The day has come! Today, we proudly present the beginning of the alpha test!
    You may ask what we mean by that. Well, it's the first time you are able to actually play the game and you're all invited!

    The application form for the Alpha test will be released at Sunday 15th at 18:00 CET until Wednesday 15th at 23:59 CET.
    We will chose 100 testers after having reached the deadline. So, be sure to be registered on our portal site. In order to apply for the Alpha test, you need to have a valid account there.
    There is no more time to waste if you haven't registered an account yet.

    Testing will take place in German and English and there is no guaranteed participation!
    Once we pick you as a tester, you will get a personal e-mail with further information and instructions.

    Just go for it and take your chance: To the application form

    See you soon,
    Your Avisim-Team

  7. #7
    AviationSim Guest

    Standaard

    Hello Avisimmers

    From now own, you still have 3 days to apply for the closed Alpha test (15.02.2012 23:59 CET).

    The what? Get more information here: Alpha test is about to begin!

    Right now, we already have 2200 registered users and more than 300 people who applied for the Alpha test - meaning you theoretically have 33% of getting picked in the draw!

    Make sure to not miss this huge event in the project's development and help us improving the game!

    So long,
    André
    Transation Coordination & Supportleader

    PS: Anybody speaking Dutch combined with German/English may also apply as a translator. More info here: Vacant Jobs

  8. #8
    AviationSim Guest

    Standaard

    Hello Avisimmers!

    As usually (unfortunately not very often, we apologise for that) we want to provide you with information concerning AviationSim's developing progress.The closed Alpha test is in full swing and our diligent participants report bugs like mad!
    We just advanced to the second phase (of 4 in total) of the Alpha test. As you see, we are eagerly working on the project every single day.
    Be assured that we, just like you, cannot await the release to happen! However, first class simulations need their time and developing them is not a piece of cake.
    Therefore, we would like to thank you all for your patience and encouragements which help us to keep going!

    The amount of total users on our website has reached the magic 5.000 mark. Thank you so much!

    You will be rewarded at the end of the day, that's for sure!

    Keep up the patience just like we do!

    So long,
    Your AviSim Team

    PS: We are still looking for Dutch translators!
    Don't hesitate to send us an e-mail if you are interested: bewerbung(at)aviationsim-game(dot)com

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